Choosing and Using Digital Technologies in Education

Topics: Education, Learning, Educational psychology Pages: 4 (1684 words) Published: April 9, 2013

Being a good teacher is a vocation. You are responsible not only for the choices concerning your life but the life and the learning process of your students. Choices we make both in our private life and in our manner of teaching have consequences. The choice of the tools through which students can learn is very important for every self-respected teacher. In other words while teacher’s choices about technological infrastructure have been decided by the IT specialists, their greatest influence is in the area of curriculum and resources. Teachers can choose the type of technology they use within a particular unit, how much time students will spend using that technology, their application in other units of work and many other matters. Choosing the type of technology being used within the classroom settings, teachers have to consider students’ choice to avoid potential conflicts between these two sets of choices. The most widely used tools in education nowadays are Internet, especially the social nets, word processor, digital games, the interactive white board. For many of us it is hard to imagine the life without Internet. It has transformed the way we think, research and teach. As Savage says: There are many potential benefits for using the Internet as a learning tool. Research shows that many cognitive skills are substantially enhanced through its use. These includes strengthening of brain functions related to fast-pacing problem solving, recognizing patterns in a range of data and analyzing their important characteristics, and making judgements about the quality of information contained in a particular source. (142) Social networking as a part of Internet could be seen as a technology beating out Google in terms of traffic. In the age of globalization, this is a tremendous opportunity to connect students with other students who have similar interests as well as different experiences....

References: Brady, J. (2004). More than just a fun and games? Applied Clinical Trials (November 2004). Retrieved July 16, 2007 at
Greenfield, P. M. (2009) ‘Technologies and informal education: what is taught, what is learned’, Science, 323 (5910): 69-71
Jenkins, H., Purushotma, R., Clinton, K., Weigel, M., & Robison, A. (2006). Confronting the challenges of participatory culture:Media education for the 21st century. Chicago, IL: The MacArthur Foundation.
Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games. Cambridge, MA: MIT Press.
Klopfer, E., Osterweil, S., Groff, J., Haas, J. (2009) Using the technologies of today in the classroom of today. The Educational Arcade: Massachusetts Institute of Technology.
Prensky, M. (2001). Digital game-based learning. New York: McGraw Hill.
Savage, J. & McGoun, C. (2012). Technology, Culture, and Communication. Routledge.
Steinkuehler, C. (2008) ’Massively multiplayer online games as an educational technology: an outline for research’, Educational Technology, 48(1): 10-21.
Prensky, M. (2001). Digital game-based learning. New York: McGraw Hill.
Continue Reading

Please join StudyMode to read the full document

You May Also Find These Documents Helpful

  • Essay about Using Technology to Advance Education
  • Essay on Technology And Education In The Healthcare
  • Technology Education Essay
  • Digital Education Essay
  • Essay on Using Smart Board Technology in Education
  • Technology in Education Essay
  • Technology in Education Essay
  • Technology in Education Essay

Become a StudyMode Member

Sign Up - It's Free